Reflection Questions

[2.5] Creating, Adapting & Personalizing Learning Experiences

I use tools like Google Classroom, Edpuzzle, and Quizizz to create differentiated learning paths that support diverse learners. By embedding scaffolds, extension activities, and student choice within assignments, I personalize learning to meet students at their current level while encouraging independence. Platforms like Khan Academy or IXL also allow students to work at their own pace, fostering autonomy and supporting varied learning needs.

[2.6] Fostering Student Ownership of Learning

To promote ownership of learning, I incorporate digital goal-setting tools such as Google Docs or Seesaw journals, where students reflect on their progress, set short-term goals, and track outcomes. In group settings, I use collaborative platforms like Jamboard or Google Slides to ensure shared responsibility and collective reflection. This digital structure empowers students to take charge of their learning in both individual and team contexts.

[2.6] Managing Technology Use in Learning Environments

I establish clear digital norms and routines when using platforms like Canva, Scratch, or Tinkercad, and I balance screen time with hands-on maker activities that support kinesthetic learners. In virtual environments, I scaffold instruction through structured tasks and checkpoints while using breakout rooms and live collaboration to maintain engagement. Whether digital or physical, student agency is emphasized through inquiry-based learning strategies.

[2.6] Learning Opportunities for Design & Computational Thinking

In both academic and coaching settings, I introduce challenges that require problem-solving through a design lens—for example, having students build digital timelines, simulate historical scenarios, or design a team logo using graphic design software. In STEM-related enrichment or during off-season coaching, students may code basic sports performance tracking tools or create practice plans, applying computational thinking in real-world contexts.

[2.6] Nurturing Creativity with Technology

I encourage students to express themselves through digital storytelling, interactive slide decks, and multimedia projects. Using tools like Canva, Adobe Express, and Flip, students create original content that reflects their understanding while tapping into creative skills. I model this creativity by sharing my own digital projects and inviting student feedback, which reinforces an open, creative learning culture.

[2.4] Enabling Tech-Based Collaboration

I regularly use platforms like Google Workspace, Padlet, and collaborative discussion boards to enable students and colleagues to share insights, give peer feedback, and work together asynchronously or in real time. These methods are also used in coaching—athletes collaborate through shared schedules, video reviews, or digital playbooks to build accountability and communication.

[2.3] Promoting Digital Citizenship

I incorporate lessons and discussions on responsible online behavior, digital footprints, and respectful communication in both academic and extracurricular settings. Students complete digital citizenship modules (e.g., through Common Sense Education) and reflect on their roles as positive contributors to digital communities. I also model ethical use of content and data in all digital interactions.

[2.7] Using Data to Inform EdTech Use

I analyze formative data from tools like Google Forms, Kahoot!, and learning management systems to identify gaps and adjust instruction or reteach content. In coaching, performance tracking apps help assess athlete progress and inform training plans. This data-driven approach ensures that the technology I implement addresses specific student needs and improves outcomes.

[2.2] Leadership in Education and EdTech

I plan to lead professional development sessions focused on educational technology integration and contribute to school or district tech committees. By staying current on emerging tools, supporting colleagues, and modeling effective tech use, I aim to be a collaborative leader who drives innovation and equity in digital learning environments.

Make it stand out.

  • Dream it.

    It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.

  • Build it.

    It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.

Whatever it is, the way you tell your story online can make all the difference.