DB01: Analyzing an EdTech Solution [CO.3/5]
IBriefly describe three trending technologies (theme) used in the education setting, then provide a recent example of a trending educational technology solution (specific application/software) that explains the benefits, as well as any drawbacks that could occur from implementation in the classroom.
Comments: Reflect on the given solution to determine if you would/have used it, including your justify reason explaining your rationale.
Technology continues to transform education, providing new ways to engage students and enhance learning. Three trending technologies currently shaping classrooms are Artificial Intelligence (AI), multimedia learning, and gamification through interactive platforms.
Artificial Intelligence in the classroom and AI powered tools are being integrated into classrooms to support personalized instruction, automate grading, and improve student engagement. AI-driven chatbots and adaptive learning systems help tailor educational content to individual student needs, allowing for more efficient teaching and learning experiences (Mastrandrea, 2024).
Multimedia Learning (Audio/Video Integration) The use of multimedia in education has increased significantly, particularly with podcasts and videos. Podcasts provide an alternative to screen-based learning, allowing students to engage with content audibly. Videos, on the other hand, offer a visual and interactive means of instruction, making complex concepts more accessible. However, teachers must plan structured breaks and interactive elements to maintain student focus (Mastrandrea, 2024).
Gamification and Interactive Learning Platforms Gamification has gained popularity as an effective strategy to increase student motivation and participation. Platforms like Kahoot! and Plickers create interactive quizzes that turn learning into a game-like experience. These tools provide instant feedback and encourage friendly competition, which can improve knowledge retention (Mastrandrea, 2024).
Example of a trending educational technology solution: Kahoot! One of the most widely used gamification tools in education is Kahoot!, an interactive quiz-based learning platform.
Benefits of Kahoot! in the classroom you can use engagement which is the game-like format increases student participation and excitement. Formative assessment which teachers can quickly assess student understanding and adjust instruction accordingly. Accessibility the platform is free and can be used on any internet-enabled device, making it widely available.
Potential drawbacks can be distraction Students may focus more on competition than on learning the material. Limited depth Kahoot! is effective for review but may not facilitate deep critical thinking. Lastly, technical issues and examples of this is poor internet connectivity can disrupt activities.
I would consider using Kahoot! in my classroom because of its ability to increase student engagement and provide instant feedback. However, I would supplement it with other instructional methods to ensure students gain a deeper understanding of the subject matter. While gamification enhances motivation, it is essential to balance it with in-depth discussions and hands on learning experiences.
References Mastrandrea, (2024). EDTC621 Lesson 1 & Lesson 2 Slides. Educational Technology Trends and Solutions.